Five Card Draw — Complete Rules

Five Card Draw is the classic form of draw poker: each player is dealt a private five-card hand, there is a round of betting, players may exchange (draw) cards to improve, a second round of betting follows, and the best five-card hand at showdown wins the pot. It is the poker of home games, westerns, and kitchen tables — the version most people learn first, and the foundation every other poker variant builds on. Here, you play at a single table against computer opponents, for chips, until one player has them all.

This guide covers the complete rules as played on this site, then goes deep on strategy: exactly what to keep at the draw, the odds of improving every kind of hand, how to bet each round, and how to read your opponents' draws.


1. Equipment


2. The Ante

Before each hand, every player still in the game posts an ante (a fixed amount, set in the options) into the pot. The ante seeds the pot and gives everyone a reason to compete — without it, the correct strategy would be to fold everything but monsters and the game would stall.


3. The Deal

The dealer button rotates one seat clockwise each hand. Starting with the player to the dealer's left, five cards are dealt face down, one at a time, around the table. Only you can see your own cards; opponents' hands stay hidden until showdown (if there is one).

Unlike Hold'em, there are no community cards and no exposed cards at any point before showdown. Everything you know about an opponent's hand comes from two sources only: how they bet, and how many cards they draw. That is what gives draw poker its particular character — it is the most purely psychological of the classic poker forms.


4. Betting

There are two betting rounds: one after the deal, and one after the draw. Each round begins with the first active player to the dealer's left and proceeds clockwise. On your turn you may:

A betting round ends when every player still in the hand has either matched the highest bet or folded. If everyone but one player folds, that player wins the pot immediately and no cards are shown — you never have to reveal a bluff.

Betting structure: This game uses no-limit betting with antes. The minimum opening bet is the ante; the minimum raise is the size of the previous bet or raise; the maximum is your whole stack. No-limit means a single hand can decide the game — respect that when a big raise comes at you.

4.1 Checking around

If every player checks in a round, the round ends with no chips added. A hand can in principle check through both rounds and reach showdown costing nobody anything beyond the ante — common when everyone missed their draw.


5. The Draw

After the first betting round, each remaining player, in turn order, may discard any number of cards (0 to 5) and draw the same number of replacements from the deck.

The draw is where hands are made and broken. See §10 for exactly what to keep in every situation, and §11 for your odds of improving.


6. Showdown

After the second betting round, if two or more players remain, there is a showdown: all remaining players reveal their hands, and the best five-card poker hand (§7) wins the pot.


7. Hand Rankings

From highest to lowest, with the odds of being dealt each hand pat in your first five cards:

RankHandExampleDealt pat
1Royal FlushA♠ K♠ Q♠ J♠ 10♠1 in 649,740
2Straight Flush9♥ 8♥ 7♥ 6♥ 5♥1 in 72,193
3Four of a Kind7♠ 7♥ 7♦ 7♣ K♠1 in 4,165
4Full HouseK♠ K♥ K♦ 4♠ 4♥1 in 694
5FlushA♦ J♦ 8♦ 5♦ 2♦1 in 509
6Straight10♠ 9♥ 8♦ 7♣ 6♠1 in 255
7Three of a Kind9♠ 9♥ 9♦ K♣ 2♠1 in 47
8Two PairA♠ A♥ 8♦ 8♣ 3♠1 in 21
9One PairQ♠ Q♥ 7♦ 4♣ 2♠1 in 2.4 (42.3%)
10High CardA♠ K♥ 9♦ 7♣ 3♠1 in 2 (50.1%)

Notes on ranking:

Notice how the table's percentages drive the whole game: half of all starting hands are worthless high-card hands, and 92% are one pair or worse. Two pair is already a strong hand in five card draw — much stronger than new players raised on Hold'em expect, because there are no community cards to help opponents catch up.


8. Side Pots (All-In)

When a player goes all-in for less than the current bet, they can only win the portion of the pot they contributed to. Additional chips from other players form a side pot contested only by those still able to match. Each pot is awarded independently to the best eligible hand. The game builds and awards these pots automatically.

Worked example: Ann has 50 chips and goes all-in. Bob and Cara each call and then continue betting, adding 100 more each. The main pot (Ann's 50 matched by 50 from each of Bob and Cara, plus antes) can be won by anyone; the side pot (Bob's and Cara's extra 100 each) can only be won by Bob or Cara. If Ann shows the best hand, she wins the main pot only, and the better of Bob's and Cara's hands takes the side pot.


9. Winning the Game

Players who lose all their chips are eliminated. Play continues, hand after hand, until a single player holds every chip on the table. That player wins.

Because elimination is permanent, chip preservation matters more than in a cash game: a marginal call that would be fine with a reloadable stack can be a game-ending mistake here. See §14 for how stack sizes should change your play.


10. The Draw: What to Keep

This is the heart of draw strategy. The table below covers every common situation; the notes after it cover the judgment calls.

You holdKeepDrawWhy
One pairThe pair3Maximum chance to improve (§11)
Two pairBoth pairs1Only a full house improves you
Three of a kindThe trips2Better odds than keeping a kicker
Four to a flushThe four suited1~19% to hit the flush
Open-ended straight (e.g. 9-8-7-6)The four in sequence1~17% to hit
Gutshot straight (e.g. 9-8-6-5)Usually foldOnly ~9% to hit — rarely worth it
Four of a kindEverything0 or 1You're nearly unbeatable; a deceptive 1-card draw disguises it
Straight, flush, full houseEverything — stand pat0Never break a made hand without a monster draw
Nothing (high card)Fold, or highest 1–2 cards3–4Usually just fold to any bet

Judgment calls:


11. Odds of Improving

All figures assume 47 unseen cards after the deal. Percentages are for making any improvement unless stated.

Your drawImproves toOdds
Pair, draw 3Anything better28.7% (about 2.5-to-1 against)
— of whichTwo pair16.0%
Three of a kind11.4%
Full house1.0%
Four of a kind0.3%
Pair + kicker, draw 2Anything better~26%
Two pair, draw 1Full house8.5% (4 cards in 47)
Trips, draw 2Full house or quads~10.4%
Trips + kicker, draw 1Full house or quads8.5%
Four-flush, draw 1Flush19.1% (9 outs, about 4.2-to-1)
Open-ended straight, draw 1Straight17.0% (8 outs)
Gutshot, draw 1Straight8.5% (4 outs)

How to use these numbers — pot odds: compare the price of a call to the size of the pot. If the pot is 80 and you must call 20, you are getting 4-to-1: a call needs to win more than one time in five (20%) to profit. Chasing a four-flush (4.2-to-1 against) at that price is a marginally losing call on pot odds alone — it becomes right only if hitting will also win you more chips on the second betting round (implied odds). The gutshot at 10.5-to-1 against is almost never priced right. This one habit — checking the price against the odds table — will beat most casual opponents by itself.


12. Reading the Draw

Your opponents' draw counts are free information. The standard story each draw tells:

They drewThe likely story
3One pair — the default hand
2Trips (strong) — or a pair with a kicker (deceptive)
1Two pair, or chasing a flush/straight draw
0 (stood pat)A made straight, flush, or full house — or a bluff
4–5Weak — kept an ace, or nearly nothing

Combine the draw with the betting to complete the story:


13. Bluffing

Draw poker offers two classic bluffs beyond ordinary betting:

Bluff seldom, and remember the corollary: because you know how often one-card draws miss (4-to-1), you can call the occasional suspicious bet from a drawing player with just a decent pair. Winning a showdown against a busted draw with second pair is one of the game's great pleasures.


14. Playing the Elimination Game

This is a tournament to the death, not a cash game, and that changes correct play:


15. A Worked Hand

Four players, 10-chip ante, you hold Q♣ Q♦ 9♥ 6♠ 2♦ second to act.

  1. First betting round: the opener checks, you bet 30 (about the pot) with your queens — betting builds a pot you're currently favorite to win and charges the drawing hands. One caller behind; the others fold.
  2. The draw: you keep Q-Q and draw three: Q♠ 4♣ 4♦. Your hand is now Q♣ Q♦ Q♠ 4♣ 4♦ — a full house, queens full of fours (the 1.0% line from §11 came in). Your opponent draws one.
  3. Second betting round: the one-card draw tells a story: two pair, or a flush/straight chase. Either way, your full house beats it. They bet 40 — a missed draw would check, so read them for two pair or a made flush. You raise to 120; they call with a flush.
  4. Showdown: Queens full beats the flush; the pot is yours. Note the raise size: big enough to punish, small enough that a flush must call.

16. Classic Variants (Background)

Five card draw has spawned many table variants over two centuries. None of these are used in this game — the rules above are the complete ruleset here — but you will meet them in home games:


17. Glossary


18. Frequently Asked Questions

Can I discard all five cards? Yes — 0 through 5 are all legal. Drawing five announces to the table that you had absolutely nothing, so folding is nearly always better.

Do I have to show my hand if everyone folds? No. When a bet goes uncalled, the pot is won face-down. Bluffs stay secret.

What happens if the deck runs out during the draw? The muck (everyone's discards) is reshuffled into a fresh deck and the draw continues. This can genuinely happen at a six-player table.

Is A-2-3-4-5 a straight? Is Q-K-A-2-3? The wheel (A-2-3-4-5) is a straight — the lowest one. Around-the-corner straights like Q-K-A-2-3 are not hands; that example is just ace-high.

Who acts first? Both betting rounds start with the first active player to the dealer's left, and the draw happens in the same order. Acting last is a real advantage — you see every check, bet, and draw count before committing a chip.

Why did the pot split? The tied hands were identical in rank across all five cards. Suits never decide a pot; equal hands share it.

Play FIVE CARD DRAW now — free, no sign-up →